Class
CoglBitmap
Description [src]
final class Cogl.Bitmap : GObject.Object
{
/* No available fields */
}
Functions for loading images
Cogl allows loading image data into memory as CoglBitmaps without loading them immediately into GPU textures.
Constructors
cogl_bitmap_new_for_data
Creates a bitmap using some existing data. The data is not copied
so the application must keep the buffer alive for the lifetime of the CoglBitmap. This can be used for example with
cogl_framebuffer_read_pixels_into_bitmap() to read data directly
into an application buffer with the specified rowstride.
cogl_bitmap_new_from_buffer
Wraps some image data that has been uploaded into a CoglBuffer as a CoglBitmap. The data is not copied in this process.
cogl_bitmap_new_with_size
Creates a new CoglBitmap with the given width, height and format.
The initial contents of the bitmap are undefined.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.